It is argued that comics have several advantages over previous methods of designing interactive stories due to their inherent structural compatibility with visualising hierarchies of abstraction of story content. Consequently, this thesis contributes a process for employing branching comics to design and visualise interactive stories informed by previous approaches to stories, interactive stories and visualisations. However, there is a lack of theory or evidence upon which an informed approach can be based. The potential for comics to be employed in the representation of interactive story-driven material has been identified in previous work. ![]() This thesis presents the case for adopting comics in the design, visualisation and evaluation of interactive stories.
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